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my weirdest interview

11/25/2013

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Many years ago, while I was running Product Development at Cinemaware Corporation, I received a phone call from a programmer looking for work.  I was having a hard time hearing him because the guy was whispering frantically into his phone.  Eventually, he managed to blurt out that he worked for a company called "Oddworld Inhabitants" and after a few more minutes on the phone with this apparent nutcase he suddenly hung up. 

Ten minutes later he called back, this time from a payphone down the street from the Oddworld offices.  He was convinced that the company was monitoring his phone calls and he launched into a major rant about mandatory weekend team outings, daily vitamins, forced company exercise sessions, and more. 

I thought the guy was a paranoid wacko, but years later I met someone else who confirmed many of the stories.

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i'm 0 for 3 at microsoft

11/22/2013

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My offer/interview ratio is pretty high, probably 90% or so; but I've interviewed at MS three times and I've been rejected all 3 times. 

The first time I talked to Microsoft was in the late 80's and I didn't even make it past the phone interview.  The interviewer was very young and sort of arrogant.  At one point he asked me if I had any programming experience.  I told him I wrote a shareware title in Visual Basic and he asked what it was.  I said, "I was living a few hours from Vegas so I wrote a program that analyzes NFL stats and predicts the results of football games."  There was a fairly lengthy pause and then he asked, in an extremely condescending manner: "WHY???"  The interview went downhill from there. 

I actually made it through a round of interviews in 2001, a few months before the Xbox was released. They were looking for someone to design a racing game and the Lead Programmer (whose last project was Excel, I think), showed me a demo of his engine. He had a steering wheel attached to his desk and he asked me drive for him. Unfortunately, the framerate was so bad I felt like I was going 15 MPH when I was really going 65 or 70 -- so every time I'd come to a turn on the mountain road I'd skid off the road and crash.   A friend who worked at MS told me later that I was rejected because, although I am a smart guy, I'm not "Microsoft Smart". 

In 2008 I gave it one more try.  I was VERY interested in the casual space at the time and I was seeking a design job at Microsoft's "Gaming Zone".  The interviews were going pretty well until I hit the department head.  He kept looking at my resume and saying things like: "WHY do you want to make casual games??"  Then later he'd look at my resume again and ask, "You've designed or produced over 50 games.  You made "Betrayal at Krondor" and "Defender of the Crown. Tell me again, WHY do you want to make casual games????"  At one point he looked at me suspiciously and said, "Name 10 casual games, right now." 

NOTE:  On that third interview I also had some trouble with Alexey Pajitnov, the creator of Tetris.  Early in the interview he asked me why Bejeweled was so successful.  I said, "Well, the graphics are clean and attractive.  The interface is simple and intuitive.  The mechanic is engaging and it appeals to everyone's desire to organize things...  Blah blah blah."  He started scowling midway through my answer and then he said, "No.  Bejeweled was successful because the player cannot lose the game."  He also talked a little about the mathematics of game design, and a lot of that went over my head.  I didn't impress him at all, so that may have contributed to why I didn't receive an offer as well. 

To be honest, I'm pretty happy I never got hired.  I worked for a company of ex-Microsoft folks in the early 90's and while "Muppets Inside" got finished on time, it was probably the least successful and least satisfying game I've ever designed.  I don't do well in corporate environments.

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"go to bed!"

11/6/2013

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One summer evening, when my daughter was six or seven, I headed upstairs to put her to bed. Autumn was playing one of the Mario games on her Nintendo 64. I told her to turn off the game but she kept stalling.  I watched her for a few more minutes and then said, "Okay, as soon as you lose one more life that's IT, you will turn the game off and hop into bed!"  Dad had spoken!  

Autumn just kind of nodded and then I swear to God that kid went into some kind of zen mode for the next 25 minutes.  I've never seen anything like it before or since.  Ducking, jumping, bouncing, she nearly died a dozen times but somehow managed to keep playing.  I commented on it later and Autumn said matter-of-factly, "Well, videogames are my life."  

I've never been more proud.  

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    Veterans in any industry tend to have lots of stories and I'm no exception. Here are a few of my favorites... and other ramblings.

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