johncutterdesign.com
John Cutter
  • Home
  • Bio
  • Games
  • Other Interests
  • Blog
  • Resume / CV

i turned down the first "sim city"

10/10/2013

0 Comments

 
When I was the Director of Product Development at Cinemaware a young guy named "Will Wright" came to see us during one of the CES shows.  (That's what we used to call "E3", for you young whippersnappers).  Will was trying to garner interest for this little game he was working on called "Sim City".  I was the only one in the room that actually LIKED the game, but it sounded impossibly ambitious and I didn't think he would finish the game in a million years.  So I also cast a "no thanks" vote.   

I feel pretty stupid about that decision now, but the concept seemed pretty far fetched.  Imagine today, if a young team pitched a gangster MMO set in Capone's Chicago.  They tell you:  "Not only will the game feature every mobster from that era but we're going to... like... accurately model every person living in the Chicago area!!!  And each actor will behave realistically like they're actually living in the world.  And...  And...  And..."  You'd probably think, "Uh, you guys need a reality check."  I don't think I said those words to Mr. Wright, but I was thinking something similar.  Who knew? 

< sigh >

0 Comments

    Author

    Veterans in any industry tend to have lots of stories and I'm no exception. Here are a few of my favorites... and other ramblings.

    Archives

    June 2015
    May 2015
    April 2015
    February 2015
    September 2014
    August 2014
    July 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013

    Categories

    All
    Celebrity
    Coding
    Design
    Family
    Game
    Psychology
    Robot
    Story

    RSS Feed

    View my profile on LinkedIn
© 2015 John Cutter, All Rights Reserved                                                                                                                                 The views expressed here are my own and do not represent any current or former employers